Robert Edmonds
EF5
After building my density current model (see: http://stormtrack.org/forum/showthread.php?t=22480&highlight=density+current). I came across point vortex modeling techniques. While I briefly posted about it here before. I recently improved the model. It now uses a higher accuracy finite differencing scheme, and also can take advantage of multi-threading. I ran the model with two 'rings' of vorticity, using 1000 vorticies. While I've seen others do this better this was my attempt over the weekend. I had planed to eventually get this running on a faster computer, so that I could run with tens of thousands of vortecies, however I'm finding the computation time greatly increases (i.e. > N^3).
What's neat about it, is the rings quickly break down because of perturbations, and develop multiple vorticies.
(More red = more vorticity: also this is 2d so vorticity vector is out of the monitor)
Not sure where I am going to go from here... there are some averaging schemes that can fix some of the computation issues. Those take time to build, so I may leave at this for now. There are some tricks I learned with an N-body scheme I used once, so I may be able to adapt it to this, but I need to do a little bit of research. Basically what's bogging down the simulation are the close interacting vorticies.
What's neat about it, is the rings quickly break down because of perturbations, and develop multiple vorticies.
(More red = more vorticity: also this is 2d so vorticity vector is out of the monitor)
Not sure where I am going to go from here... there are some averaging schemes that can fix some of the computation issues. Those take time to build, so I may leave at this for now. There are some tricks I learned with an N-body scheme I used once, so I may be able to adapt it to this, but I need to do a little bit of research. Basically what's bogging down the simulation are the close interacting vorticies.
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