Skip Talbot
EF5
Smoothing is an easy feature to incorporate into your app if you set it up for that purpose. If you've played any sort of console or computer game you've probably seen this countless times already. Walk up to a wall or look at the ground in your 3D shooter, and you'll see the texture gets a little blurry. From afar it looks great, but it's been smoothed if you get close to it. It's called texture filtering. When the image's pixels become larger than the screen's pixels, the graphics hardware in your xbox or PC interpolates between the pixels to produce a color in between the these two image pixels. Your phone has the same graphics hardware in it, so in theory it could be easy as enabling texture filtering if the radar is being presented as a texture that's drawn with the graphics hardware.