Robert Edmonds
EF5
This weekend I produced an interesting little simulation. I just updated this model (for other purposes) converted it to cylindrical coordinates and added a staggered grid (first time I tried this with my own models). Anyhow, basically put a downburst in a vortex (or a vortex in a downburst).
Anyways... Again, the images are in cylindrical coordinates. That is, going to the right is increasing radius, and going up is simply increasing altitude. I have kept the simulation 2d, so this can be thought of as a cylindrically symmetric 3d simulation. The left panel shows the density perturbation, that is it is correlated to the buoyancy of the air (more red more negative buoyancy). The right panel shows the tangential velocity (in the theta direction). The background environment is (dry) adiabatic.
There are two main surprises. First the dense bubble of air splits (turning into a ring in 3d) before reaching the surface (this doesn't occur if there is no vortex). Second, likely due to the convergence of the ring of dense air hitting the surface, the wind speed actually increases to a factor of ~4/3 the initial velocity, before the vortex largely dissipates. The box size is ~2.5km and the movie essentially plays through several minutes.
I'd be happy to field any questions, I may not know all the answers since I haven't had much time to interpret the results...
Edit:
Adding to this post a simulation from a different run to help in contrasting the differences with and without the vortex. Below is a run (from a different code I made) of a cool bubble in 3d.
Blue in this case is the temperature perturbation, thus why blue not red (in the other simulation it is the density perturbation).
Anyways... Again, the images are in cylindrical coordinates. That is, going to the right is increasing radius, and going up is simply increasing altitude. I have kept the simulation 2d, so this can be thought of as a cylindrically symmetric 3d simulation. The left panel shows the density perturbation, that is it is correlated to the buoyancy of the air (more red more negative buoyancy). The right panel shows the tangential velocity (in the theta direction). The background environment is (dry) adiabatic.
There are two main surprises. First the dense bubble of air splits (turning into a ring in 3d) before reaching the surface (this doesn't occur if there is no vortex). Second, likely due to the convergence of the ring of dense air hitting the surface, the wind speed actually increases to a factor of ~4/3 the initial velocity, before the vortex largely dissipates. The box size is ~2.5km and the movie essentially plays through several minutes.
I'd be happy to field any questions, I may not know all the answers since I haven't had much time to interpret the results...
Edit:
Adding to this post a simulation from a different run to help in contrasting the differences with and without the vortex. Below is a run (from a different code I made) of a cool bubble in 3d.
Blue in this case is the temperature perturbation, thus why blue not red (in the other simulation it is the density perturbation).
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